| MSc AI for Games |
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| Course Tutor |
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The computer games industry is now one of the largest international media industries, with total revenues to rival that of the film industry. Games have always been at the forefront of Artificial Intelligence (AI) research. The graphics and sound of video games now approach photorealism, and there is a continuing push for improved AI and gameplay as the most important unique selling point of present and future games software. Our MSc AI for Games, located within the Department of Computing in the School of Informatics, offers the opportunity to learn “hands on” both the AI techniques currently used in the games industry and the advanced AI techniques which will take the game industry forward.
As a graduate of this MSc you will be well-equipped for a career as an AI designer or developer in the large and ever-growing computer games development industry. There will be opportunity to hear talks from members of the games industry careers during the MSc. The course will also provide an ideal route into further research leading to a PhD in this vibrant research area, where the School of Informatics has a substantial and growing research footprint (see the Bradford University Games Research & Development website at http://www.bugrd.org.uk).
Whether you are developing advanced skills in the area of game AI for a career in the games development industry, or equipping yourself for advanced AI or games research, this programme aims to provide the necessary training and skills.
DISCIPLINE SKILLS:
You will gain experience in AI techniques applicable to games (and other areas, e.g. finance and engineering) such as:
- AI Architectures
- AI Design and Project Management
- Movement, Search and Pathfinding
- Tactical and Strategic Position Evaluation
- Genetic Algorithms and other Heuristics
- Artificial Neural Networks
- Machine Learning

